Biden’s Preschool Problem

New York Times

There is a lot to like in President Biden’s – American’s Family Plan. Better pay for teachers, tax cuts for families with kids, paid leave, school lunches, etc. All well and good.

The problem is it looks like the same approach that doomed Head Start to mediocracy.

When you drill down to the studies used to bolster the term “high-quality preschool,” you find articles like this: Boosting school readiness: Should preschool teachers target skills or the whole child?

Here’s the contention of the authors. They found that most preschools have deficient educational content. So, they propose to inject literacy and math skills. Because they acknowledge that little kids like to play, their curriculum will be designed to be fun.

I hope I am not the only one who perceives this as another top-down imposition on children’s right to play. Developmental, evolutionary, and neurological science has established that children learn through play because they have a biological drive to explore the world. In that interaction, they configure their bodies and minds to maximize performance.

The Biden plan appears to mean that the “new” curriculum will once again push letters and numbers ahead of executive function, self-confidence, and sensory integration.

The Alternative

Head Start began in 1965. Today we have a wealth of science and many thriving models of real play-based preschools. Anji Play in China has the most rigorous program operating at a nationwide scale. There are many Parent Co-ops, Montessori, and Regio Emilia programs as well. We know what works.

We also know what doesn’t work. Dr. Peter Grey has chronicled with meticulous detail in his books and articles, the harm that forced education causes. Tom Hodson does the same in his blog, and books. In addition, a quick internet search will result in dozens of introductory books on child development, each of which will site many studies were done in the last decade that provides irrefutable support for child-directed play and the harm that adult-directed academic content causes.  

What can we do?

The challenge is that POTUS has a huge bully pulpit. The educationalists have enormous resources, access, and political clout. 

Play advocates, on the other hand, are viewed as mud pie enthusiasts, which we are. But, on the other hand, we now have the science above and proven programs to bolster our arguments. But, of course, that assumes we can create a movement and a vehicle to make the case.

The first step.

I have recently reached out to a dozen play advocates to begin a discussion of the issues. The criteria I used was, ten or more years of play advocacy, one or more books, and active blogging.

I have already received several positive responses. If that trend continues, I will share the direction the group sees as the best path forward. If it does not gain traction, I will reach out to those I have contacted to see if there are common reasons for inaction. In any case, I will share what we learn.

Sources:

https://www.whitehouse.gov/briefing-room/statements-releases/2021/04/28/fact-sheet-the-american-families-plan/

https://www.sciencedirect.com/science/article/abs/pii/S0272775717302509

Babies Don’t Think – Part Two

More that a playground, Magical Bridge is an inclusive community

Let’s make that claim even more outrageous. Without words, Adults Don’t Think!

The claim that babies don’t think is based on the theory that they need words to create the internal dialog that sometimes verges on schizophrenia for those of us on the spectrum. Without the appropriate words, adults can’t think about nuanced concepts either.

In my freshman year in college, we were given a writing assignment in which we could only use “simple words” contained in a small book in which there were some 270 words. I was amazed to find that one can write reasonably well using such a limited vocabulary. While instructive, this exercise did little to reduce my passion for vocabulary. As a kid, I read the dictionary for fun.

Bucky Fuller took a vow of silence for over a year, and this is why: “I must really from this point on just stop talking ’til I learn what the meaning of meaning is — what do I think, and which words do I wish to use?” He went on to coin many words, such as tensegrity and geodesic, that allowed us to think about complex ideas.

Words permit us to think about extremely complex ideas about the world and discover things about ourselves. In my lifetime, the terms dyslexia and Asperger’s helped me understand my academic and social challenges.

At eighteen, I discovered Eric Goffman’s wonderful works. In The Presentation of Self in Everyday Life, Goffman’s thesis is straightforward; all participants in social interactions are engaged in practices to avoid being embarrassed or embarrassing others. His essay, Encounters: Two Studies in the Sociology of Interaction – Fun in Games, deepened my understanding of play behaviors. Finally, his book Stigma: Notes on the Management of Spoiled Identity helped me better understand and deal with the challenges that I, and so many others who think, look, or behave differently than “normals” experience.

Goffman’s sociological approach is extremely fruitful to our understanding of child development. From this perspective, we can see that much of a child’s behavior is driven by trying to fit in. Failure to gain social acceptance is an existential threat of the highest order. Fundamental to this is the use of words. Parents get this issue intuitively. Few things will panic a parent more than that their child is slow to speak or read.

Our child-rearing practices and educational system pay little heed to the social underpinnings of child development, preferring to focus on products that can be measured by tests rather than on each child’s success in being comfortable in their own skin.

There are hundreds of explanations of why play is “fundamental.” Still, in my experience, the best examples are those that look first to the child’s ability to integrate socially and use terms like “play-based,” “true play,” and the newest entry by Suzanne Axelsson, “original learning.”

Another example of putting social integration as the top priority is the focus on inclusion as expressed by the term “kindness,” used by Magical Bridge Foundation in their play space designs, Kindness Ambassadors, and Kindness Kits. Their goal is simply to help children overcome the stigmatization of their differences through play.

The common thread here is what Mihály Csíkszentmihályi, referred to as “flow.” Martin Buber gets at this idea in I and Thou, in which he posits the notion that the world can be experienced as objects and experiences or as relationships in which one is not separated from the whole. Johan Huizinga talks about play in Homo Ludens, as the foundation of culture and where we learn the fundamentals of freedom and democracy.

It is through play that our individual differences cease to cause others or ourselves embarrassment.

Thank you for reading this far and allowing me to point to why I am such a critic of most existing playgrounds and campaign for a higher standard.

What these sources tell us is that a true play space must put social integration as the top priority and the entertainment value of the experience second. Many designers get this right when choosing wide slides for side-by-side play and looking for other features supporting group play. Likewise, educators are on the right path when they emphasize play, especially outside, and allow it to happen organically rather than looking for “teaching moments.”

We can do more to enhance play spaces by looking for where the most words are spoken, what features support long play episodes, when we see eye contact, etc. Such a study is long overdue.

Babies Don’t Think

Like many simplistic pronouncements, this claim is both true and woefully incomplete.

It is true if you consider the internal dialog we all carry in our heads. Babies don’t think like that. They don’t have words.

In a series of Radiolab podcasts, psychologist Charles Fernyhough makes the case that infants simply don’t have words, and so they can’t think in that fashion. I’ve listed some references below if you want to dig more deeply into this fascinating area of child development. My intention in this short post is to point out why this applies to play and play-based learning.

If, for the time being, we can accept that thinking requires language, some problems emerge. Looking in the animal world, we see all sorts of very interesting issues. It is well accepted that dogs can learn up to 250 words. You can see them use word on YouTube, pressing buttons to demonstrate their understanding. Koko the gorilla understood some 2,000 sign language words. So, do they think as we do, with a constant voice in their heads?

What about bees? The dance of the worker bees that communicates about nectar sources is only one example of bees “talking” with each other. Surely, they don’t have a constant interior monolog.

The science is inconclusive about the benefits of teaching sign language to babies. I think this because the studies look for the wrong indicators. The image from the article illustrates this mistake eloquently. To illustrate the subject of internal thought, the child is surrounded by letters. This is what we do in “educating” children as well. We don’t think in letters! We think in words. Kids need to be read with, not schooled with flashcards. (Note: I read a book so I can say I “red” it.)

The push for kids learning their letters is constant and strident. Yet, the way babies think is fundamentally different from that of adults. In the article What Are Babies Thinking Before They Start Talking, the authors point out that children hear sounds adults no longer hear as they adapt to a specific language. An example of this when you enter a Japanese restaurant and are greeted with “irasshaimase” shouted out in a high-pitched voice. Westerns take this to mean “Hello.” For the Japanese, it is used to rise above the ambient noise of the restaurant to signal, “Here I am, and I will be happy to serve you.”

Why is understanding how babies’ brains work important?

America is about to embark on yet another attempt to “school” Pre-k children. The push for learning letters and even STEM will become a well-funded tsunami. This will be happening just as China is embracing the Anji Play approach of play-based learning. The administration claims that the new investment will make America more competitive. Should my prediction come to fruition, the exact opposite will happen.

Teacher Tom Hobson is hosting his second Play Summit that starts June 20th and runs through the 25th. The expectation is that something on the order of 100,000 early childhood educators will attend the free sessions. This is a movement to be reckoned with when it comes to setting policy and curriculum.

You should join in as well.

Baby sign language: An evidence-based guide

How Babies Think

When is There Too Much Stuff?

An example of limited abundance at Anji PLay

As we continue to explore popularizing loose part play and making it available everywhere, we are presented with the question of how much stuff is required and when is too much a detriment to play?

I’m not a trained researcher, and I try to keep my compulsive nature in check, so I can’t claim to have done an exhaustive search of the literature. Besides, it would break my budget to pay for all the papers in which the abstracts hint at relevance. That said, this is a critical issue for parents who want to use loose parts to maximize play-based learning. Answers should not be hard to find.

Absent good research, we can begin to tease out some insights into this subject. One need only look at how loose parts are managed in programs such as Anji Play, Montessori, and Regio Emilia to recognize how the loose parts are presented. There are three commonalities to note:

  • There is a certain sparseness to the affordances. When there is abundance, this tends to be of similar things, such as blocks.
  • There is also diversity such that the various play modalities such as pretend, constructive, active, tactile, discovery, and creative are offered.
  • Finally, the role of the adult is very carefully choreographed, so additional materials are introduced into ongoing play episodes at critical moments.

One of the most cogent discussions I have seen on this subject is a paper by Diane Kashin, A Thinking Continuum: A Search for Complexity in Early Childhood Education Practice. Her discussion of the loosely structured vs. highly structured classroom is instructive, and I urge you to take a few minutes to read it.

My point here is this. We can design a community-accessible loose part play system that meets the first two criteria. Helping parents develop the sensitivity to manage loose part play in a communal and public setting is a challenge of a whole different order and kind.

First, there is the issue of training. Parents simply can’t try to become early childhood educators. Even if they went back to school, most critical skills are not imparted by the academic curricula but by the practicum. They can observe master teachers interact with children.

There may be a way to make some of this hands-on learning available. While being physically present is ideal, one can learn a great deal from video. In this video, Anji Play founder Ms. Cheng Xueqin describes the important role of the teacher with Jesse Robert Coffino, Co-Chair of the True Play Foundation. This is a great introduction to the practice. In addition, Anji Play has posted many YouTube videos that are extremely instructive.

A unique element of the Anji Play method is the emphasis on reflection. This is a very subtle technique that most harried parents will overlook. Trying to stuff the practice into an online platform seems insurmountable. Can it be done? Maybe.

The approach I’d like to establish is “best practices” for the loose parts. These follow well established and effective early childhood education norms they are:

  • Storage – The way loose parts are stored for easy access by children is well thought out.
  • Clean up – It may seem crazy to many Americans, but kids want to be useful and participate in maintaining their living space.
  • Schedule – Parenting is so much easier when the child’s life falls into regular eating, sleeping, and play periods.

The system we are contemplating can follow the bike rental technology and establish procedures to ensure the loose parts are checked out and put away in an orderly fashion. The accompanying app can also provide a scheduler to assist parents in establishing and maintaining a rhythm to family life that accommodates their needs and normalizes their child’s life.

While this is a very brief discussion about the challenges of making loose part play available in public places, it suggests a path forward. Success will require a very well-thought-out physical system combined with an online portal for parent support.

The Virtual-Physical Playground

Fairies, Leprechauns, talking animals, and other imaginary creatures have been the foundation of children’s stories for eons. While unseen, they are devoutly believed in by children and far too many adults.

That something invisible can nonetheless be real is the world of childhood. For example, did you know that things, even people and pets, have names? You can’t see them, but those names are very real to everyone around the child.

In the 1950s, Children’s Fairyland was created at the Oakland, CA zoo. It was a huge hit and copied in many locations. Walt Disney toured Fairyland and was so impressed he was inspired to create Disneyland, and hired the director to lead youth programs in his first park.

The core concept of Fairyland and later Disneyland was to make the virtual world of children’s stories into concrete reality. Literally concrete.

Disney, of course, realized that he was already making children’s stories real through the magic of animation, so it was not unexpected that he would want to physically embody his characters so children could interact with them.

This trend continues today. Angry Birds has a hugely popular virtual playground game as well as several activity parks. KOMPAN recently introduced a play series based on the tales of Hans Christian Andersen. Indeed, most playground companies have several “theme” products that relate to children’s stories.

Today’s children are fed a constant diet of fantasy reinforced with toys, board games, costumes, animated movies, and physical environments. While most kids can tell what is and what’s not real, this constant blurring of the line between the unseen and the physical sets up an opportunity to develop counterfactual reasoning in children between 6 and 12.

It is believed that humans tend to think of counterfactual ideas when there were exceptional circumstances that led to an event, and thus could have been avoided in the first place. We also tend to create counterfactual ideas when we feel guilty about a situation and wish to exert more control.” – Wikipedia

We can’t do a deep dive into counterfactual thinking here. However, that work needs to be done if the notion of a Virtual-Physical Playground is to be actualized and address the technology’s ethical issues.

What are the possible benefits and challenges of a Virtual-Physical Playground?

Since homo sapiens evolved, the child’s world has been filled with an ambient soup of words heard but not seen or touched yet connected to real things. The huge change for today’s children is being surrounded by an ambient soup of unseen digital connectivity. Consider the child’s experience. How does unlocking the front door turn on the house lights? How does talking to the TV change the channels? For our children, this is not the magic it is to us. Rather, it just is.

Like the beloved Labrador is Ruff, there is no magic the dog has a name, and since it is an unseen fact, it is hard for a child to imagine Ruff with a different name. Such matured counterfactual thinking is why so many children change their name at 6 to 12 years. By this age, they realize that the names of things are a just community convention arbitrarily applied, and names can be changed to better reflect the person she is becoming. What is reality now could have been different in the past and can be different going forward.

Engaging in augmented reality (AR) offers the possibility of learning through trial and error without the threat of injury. Indeed, AR is a rapidly developing area in risk management and training. Creating a virtual-physical reality platform in which children merge their digital playground with an actual playground allows children to explore both environments in fascinating and safe ways.

Or, at least, this seems intuitively true. But that’s why we need a proof-of-concept test.

Playgrounds – Nothing new here! – Part Two

The Galaxy System introduced climbing on the outside of structures and revolutionized playgrounds.

Hap Parker commented on my last post,

“It’s true, there’s nothing new out there on the playground, just lipstick on the same old pigs.”

There is a core truth in this observation. I don’t take the “old pigs” comment as a pejorative. Rather, that play is universal to all creatures with complex brains. I’ve provided slides, swings, and monkey bars to all kinds of animals, including countless children, and they all play the same way. So, it is no wonder that today’s playgrounds are composed entirely of these “old” elements.

The problem that confronts to diminished popularity of playgrounds is twofold. Gross motor play is well and good, but it is not enough to overcome the attraction of other entertainments.

The other issue is far more fundamental. Today’s playgrounds can’t compete with other entertainment precisely because they are entertainment! The difference between entertainment and play is the locus of control. Play comes from the child, not from equipment.

A well-designed integrated play structure with accessory elements such as spinners and swings does provide kids choices about physical play but only within very limited challenges. However, the climbers are a pale imitation of real trees or mountains. The swings can hold a candle to a rope that ends up with a drop into the lake.

Another limitation is physical play is just one part of what kids do. As Hap pointed out, “the most developmentally crucial play involves constructive play, play that has the child problem-solving.” If playgrounds are to become more relevant in our digitally obsessed era, they must go beyond the same old, same old.

The notion of adding challenges is gaining some traction. The problem is that the way it is being introduced is with height. An adrenaline rush is a cheap shot that only increases the entertainment value while also further restricting the child’s choices because of all the added enclosures.

A few years ago, KOMPAN, to its credit, introduced the notion of climbing around the outside of play structures. As a strong proponent of free climbing, I’d love to see that concept extended to the multistory play structures that are now all the rage. Sure, like that’s going to happen.

As a fan of boldering, I love the Kompan BLOQX

There are ways to introduce more challenges to playgrounds. But that will only happen when producers are motivated to do the work needed.

We are mired in the “good enough” dilemma in what products being made, how they are marketed, and the choices presented to customers, all conspire to kill innovation. This same issue has prevented the radical changes needed to address today’s existential crisis in transportation, housing, energy, and education.

As generation Z begins to enter their childbearing years, they will bring their profound understanding of the need for systematic change to parenting. They are joining the growing trend in homeschooling motivated by recognizing that traditional education fails to adequately address the range of learning styles, or the core skills children need.

The path forward to playground innovation will not come from the existing producers. It will only come from consumers who demand better products and force change. This is the lesson that Elon Musk has taught us.

I, for one, intend to follow his strategy. Watch this space.

Playgrounds – Nothing new here!

The first PlayBooster, Roller Slide with plastic spiral slide by Henderson Recreation, 1983

All play equipment is derivative.

Do you doubt that assertion? Show me one piece of playground apparatus that isn’t a twist on something that preceded it. Having worked to invent new stuff for six decades, I know intimately how hard it is to come up with any playground innovation.

True confession time. While I have significantly improved the design of play apparatus and contributed to popularizing these improvements, none of my designs are particularly original. Rather, I was inspired by things I saw that looked like fun and adapted them for public playgrounds.

Here are some examples:

  • While designing for BigToys, I added banister slides. These were inspired by handrails on the stairs to the Conservatory at Golden Gate Park, which my daughter loved to slide down.
  • The Roller Slide we introduced with PlayBoosters was derived from an art exhibit of play sculptures in New York. The art piece we drew from used an industrial roller conveyer that we refined, so it didn’t have entrapments.
  • The NYC exhibition also had a rotating barrel that was fun.  We added it to the Mexico Forge catalog, but it never took off. Probably because it was a stand-alone event, I see that the idea is back on the market.
  • How about the Track Ride? We started with standard barn door hardware and redesigned it to fix its safety and durability issues.
  • I saw a Curly Climber on a trip to Japan. We added them to PlayBoosters as soon as I got back.
  • The BIG revolution in the ’70s was the modular integrated play structure concept that I introduced first at BigToys and then at Mexico Forge with PlayBoosters. The “innovation” there was a clamp combined with the newly developed 5-in tubing from Allied Pipe. Using a clamp to attach a horizontal pipe was inspired by visiting my volunteer-built wooded play sculptures. I was stunned to see how quickly the wood was aging, while the steel turning bars at the same school had been there since the turn of the century and looked great. The combination of clamp and tubing provided the visual density of the wood systems with the tinker toy ease of configuration we had popularized at BigToys.
  • I must also admit to taking inspiration from Miracle and their rotationally molded spring toy. I gravitated to plastic to replace the steel barrels I had been using.

The one innovation that I hoped for that didn’t catch on was bending the five-inch tubing into more pleasing shapes. Bending pipe has only caught on as arches, but so much more can be done. For example, I’ve pitched a system using bent tubing that replicates the climbing challenges of an ideal tree complete with flexibility. I know kids will love it. Existing playground companies, not so much.

The first integrated play structure – Schoolyard BigToys Model 1976

What’s my point?

I’m baring my soul and sharing all this history to address a personal concern. Playgrounds are losing their customers to digital games, commercial entertainment centers, skateparks, etc. There are just too many other places to play. Why go to a park that the same old, same old?

In my next post, we will look at the decline of playgrounds as a center of children’s lives.  Will they continue to exist? Yep. Will there be more created. Sure. But the same can be said for cemeteries. Let’s do something that attracts a few more visitors, shall we?

Loose Parts from Preschools to Playgrounds

KitCamp UK – Foam and fabric loose parts on a playground.

Most successful early childhood educators are masters at presenting loose parts. Some because they have a natural intuition for children’s play, others because their student teaching was under a master teacher. Unfortunately, too many new teachers in today’s rapidly changing world of early childhood education find themselves at a loss of how to begin.

When creating a loose part play space, a teacher who has no background with play-based learning will tend to use a criterion for selecting elements ranging from “Kids like to play with this” to “It’s recommended in the catalog and fits my budget.” We can do better.

Let’s start at the beginning. Children’s spontaneous play follows three steps, 1) Discovery, 2) Practice, and 3) Expression. The initial presentation of loose parts should be paced to mirror this sequence, introducing new elements progressively as children master the possibilities of the parts.

There are also fundamental play modalities, 1) Constructive, 2) Active, and 3) Social. As children play with different intentions, we often misread how they use loose parts in their play. For example, children may construct forms and use them for active play or social play.

It is critical to observe the children’s intent, so when the play idea has been mastered, it is clear what sorts of loose parts to introduce. For example, if the children have built a tower and are jumping from it, this play pattern suggests adding parts that support challenging movements such as ladders and planks. However, if the children are engrossed in a story they have created, then costumes are more appropriate.

Establishing a successful loose part play area requires setting up “norms” for the space. If all the possible add-on elements are immediately accessible, the play will tend to be chaotic, unfocused, and frustrating for the kids.

By presenting the basic loose parts and introducing new elements as the children’s play dictates, teachers model the three steps mentioned previously. In practice, this means initially keeping the augmenting elements out of reach in the play area. Children quickly learn to bring out the parts they need without supervision. The parts can be presented, so they have free access. New children learn these norms from “old-timers.”

Complexification

While neuroscience in this area is still in its infancy, it is becoming increasingly clear that children learn through pattern recognition. While the best studies have looked at language acquisition, it is reasonable to extend the findings to loose parts, as such systems constitute a physical “language.”

As we consider the presentation of loose parts from a language standpoint, it brings up some interesting questions. For example, what if we have one setup containing lots of wood blocks and another with some blocks and various other stuff? How is the play different?

Thinking about the ideal loose parts play setup brings up another question. How much complexity is needed to support long-duration play episodes? In my experience working in zoo environments, there is a point at which there is sufficient complexity for the animals to exhibit normal behaviors. I have been unable to find any research that addresses the minimum. Since we have limited space and budgets, it would be helpful to know the ideal number of parts needed to maximize play-based learning.

As we begin to rollout the Toy Box program, the issues addressed in this post become central to success. In the Toy Box scenario, supervision is by parents rather than teachers. Children will engage with the loose parts irregularly rather than daily. This use pattern means that most play will be focused on discovery and suggests that the complexity of the parts should be kept to a minimum.

When looking at the three types of play constructive, active and, social, each will have distinct use patterns. For example, social play with elements such as costumes will be the easiest to implement with the least negative consequences. Portable obstacle course components can promote active play. Constructive play will be most successful when designed for the specific fixed equipment on the playground or when limited to soft elements such as cardboard.

This discussion also highlights the need for the Toy Box program to include a robust parent information platform to support them as they introduce loose parts onto playgrounds. Not only will they want answers to their questions, but they will also need support to address the inevitable concerns of other parents sharing the playground. While developing and testing such a platform will be challenging, the educational value for the whole community is substantial.

Upgrading Playground Infrastructure to Ensure Children’s Right to Play

First Lady Dr. Jill Biden speaks on the playground at Samuel Smith Elementary in Burlington City, N.J. (Emma Lee/WHYY)

Simply put, we do not know the condition of the Nation’s Playgrounds. Of course, municipalities do inspections. However, this information is not collected, collated, and analyzed. What do we know?

Since 1995 the National Program for Playground Safety (NPPS) has been gathering data on playgrounds, including generating report cards on 6,045 playgrounds. Since NPPS’ was founded during a rising awareness of the need to improve playground safety, their primary focus has been on fall surfaces and maintenance. They have also looked at an “appropriate environment,” again within the context of standards for age and accessibility. Their work has been, and continues to be, needed and relevant.

KABOOM has been doing a superb job of championing play for underserved communities. Their goal is for every kid to have access to incredible places to play. Not only a worthy goal but also one that they have worked tirelessly to achieve. In recent years they have expanded their focus to look beyond playgrounds to the community as a whole.

Recently it occurred to me that even though I’ve been creating play systems for over five decades, I have no idea how many there are. From what I have been able to glean from population and planning statistics, there is about one public playground for every 5000 people. That is roughly the same ratio for elementary school playgrounds. The nation’s population is a bit over 330,000,000 people / 5000 playgrounds x 2 = 132,000 playgrounds. My previous estimates were off by order of magnitude, but this is an enormous community investment and asset. Roughly 550 kids of ages 2 to 11 have a playground at school and in a park.

The NPPS program and other studies show an alarming rate of safety, non-compliance, and maintenance issues. There is, however, no systematic assessment of these problems. In addition, if the goal is ensuring that children have a right to play everywhere, it would also be great to how many communities lack adequate play infrastructure.

Currently, play infrastructure is not considered in the Biden Administration’s plans to Build Back Better. 

I propose a unified lobbying effort to Contact Pete Buttigieg’s office and request that playgrounds be included in the forthcoming legislation. Portions of the bill that can apply to playgrounds are the plans to modernize public schools and improve public housing. The section on Remediate and redevelop idle real property, and spur the buildout of critical physical, social, and civic infrastructure in distressed and disadvantaged communities offers a good opportunity.

Several organizations can join this effort and help make a case for assessing and upgrading play infrastructure. We could start by asking IPEMA to get a ballpark number of playgrounds. They tend to be very circumspect about sales, but there are easy ways to anonymize their information. The industry can also inform the issue of jobs created, which is a cornerstone of the legislation.

As the experts in addressing underserved communities, the team at KABOOM can provide invaluable expertise. Their nationwide network of community organizations and their capacity for organizing and training are unparalleled and can help provide the infrastructure for the program.

NRPA should certainly weigh in, and the Certified Playground Safety Inspector program will play a huge role. Ideally, CPSI inspectors will have their training upgraded to go beyond compliance and to look for opportunities to improve playgrounds to be more inclusive and appropriate.

Finally, the International Play Association can and should play a central role in promoting the Child’s Right to Play. It is important to note that when China signed the U.N. resolution and required early childhood programs to comply, it spawned Anji Play, transforming their entire preschool program. Putting the Right to Play as the lead message is critical. This emphasis might even expand the initiative to consider children’s play in all the infrastructure programs.

We might want to talk with Jill Biden. Hey, Pete! How about a plan for safe streets for play?

Empowering Playgrounds with Gamification

Watto Chess Set by Peter Kingston

If you give children a chess set at the age of two, they will play with the pieces like toys and put them on trucks and dollhouses. However, if you wait until they are in the second grade, they will be ready and eager to learn the game. At this age, the game pieces have very little play value as objects. What is interesting is the game.

It is also around this time that playgrounds start to become “kid’s stuff.” It is possible to maintain some engagement by older kids by infusing the playground design with higher challenge activities. While this works to some extent, these activities are generally accessible for those with mobility impairments.

Augmented Reality (AR) games like Pokémon, for example, do not have this limitation. Such games only get more interesting as kids mature.

Suppose we begin to think of the playground as a 3-D game board, all sorts of possibilities open. For example, a child could be alone and still play with virtual playmates. Teams can be formed for group play with virtual opponents. Such teams can include players of very diverse ages and abilities, supporting truly inclusive play.

AR holds out the promise of greatly extending the appeal of playgrounds to much older children than is currently the case. Current studies indicate that it also extends the level of exertion and the length of play episodes.

A design goal of such games is to use smart devices while not constantly watching their screens. Heads-up play can be achieved by populating the play environment with many wireless beacons that trigger the devices to give audio instructions or visual clues that appear for a limited time.

In the near future, AR glasses will become commonplace. In the meantime, if we want to have kids get outside, playing longer, and playing harder, we need to take the games they now play indoors, sitting down, to the millions of playgrounds that are getting lonely.